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1. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Originally by: Eden Hawk Edited by: Eden Hawk on 08/11/2006 17:25:08 8 sentry guns! why bother with safespots or even docking inside a station. Because there are ways to get fights other than...
- by Eden Hawk - at 2006.11.09 12:21:00
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2. Warp to 0km - a suggestion to make both sides happy - in Player Features and Ideas Discussion [original thread]
if bookmarks go then how am i going to bookmark memorable locations,pos's/ cans in space ect? are you saying ccp will force players to wright this all down? warp to 0km is there to replace instas correct, but this makes it even more unbalanced for...
- by Eden Hawk - at 2006.11.08 17:29:00
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3. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
Edited by: Eden Hawk on 08/11/2006 17:25:08 8 sentry guns! why bother with safespots or even docking inside a station.While your at it how about 14au sentry gun range? Just leave your ship near sents and log off for a couple of days and money ...
- by Eden Hawk - at 2006.11.08 17:23:00
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4. Warp to 0km - a suggestion to make both sides happy - in Player Features and Ideas Discussion [original thread]
Edited by: Eden Hawk on 08/11/2006 12:57:25 Another constructive reply by our act first, think never community.Instas will always exsist as people will always be able to bookmark.
- by Eden Hawk - at 2006.11.08 12:56:00
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5. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
i like those ideas, they sound interesting im with you on those. i defonatly feel tha tthere needs to be balance in eve with regards to the sents, why should people who can afford bs's be the only ones who can pirate on a gate. yea there sound be ...
- by Eden Hawk - at 2006.11.08 12:48:00
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6. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
To answer the first reply i should mention that unless your in a big blob of bs any pirate in anything less than a bs/hac or recon ship wont be able to kill anything bigger than a crap fitted cruiser on a gate.Many of my pirate frends trvel around...
- by Eden Hawk - at 2006.11.08 11:56:00
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7. Warp to 0km - a suggestion to make both sides happy - in Player Features and Ideas Discussion [original thread]
All carebears love the warp to 0km option - all pirates hate it as its another was for ccp to protect players not wanting to be killed in low sec. Give warp to restrictions according to system security status. 0.4- 5km 0.3- 7.5km 0.2 10.5km 0.1 15...
- by Eden Hawk - at 2006.11.08 11:07:00
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8. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
At the moment the only security differance between a 0.4 and 0.1 system is the difficulty in the rats flying there.The danger of pvp is the same throughout the spectrum here regardless of the system being 0.4 or 0.1 you are still going to be hunte...
- by Eden Hawk - at 2006.11.08 10:58:00
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